A handy time saver when working in analog or digital mode, is to lay in under your art, a perspective grid to follow when drawing objects in space! I’ve made and used many over the years. To the right is one I found on google, looked up the site credited but it’s malwared and gone. […]
The bars never move. They establish a fixed mid ground. Your brain does the rest, accentuating awareness of the foreground, and background. And along with texture, lighting, and Bifocal Perceptual Curvilinear Perspective this is how to create dynamic, deep space in your art.
The study of the natural & built environment! It’s obvious of course, why we study Anatomy the human body in order to draw it. Likewise its essential to study our built environment, it’s anatomy and design, in order to render it. And the greater natural world as well!
Artists have been using mechanical aides since the beginning. Variations on the idea go all the way back to the Egyptian ‘canon of proportions’. Grinds are a classic way to break down the picture plane, compose space, alter and record it. Archaeologists use them too, in order to document the spatial relationships of dig sites on their […]
In my post IMPOSING THE GRID, I mentioned the Renaissance invention of Drawing Engines, grids of wire or string used by artists to observe and analyze their subject in order to render them more accurately. This came into use around the same time as modern Linear Perspective, as pioneered by Brunelleschi. It’s often mistakenly talked about […]
In this weeks class we’re introducing the principles of perspective, with an emphasis on using perceived/impressionistic rather than optical/mathematical applications in our art. But i Also wanted to make a point about the value of the humble single point perspective technique, and how in many cases it’s very powerful by itself. This clip is a […]
Here’s how these ‘pencils‘ came out [I did them in pen but these are equivalent in my comics creation process]. I posted the panel along with some others in the same sequence with a lot of the same kind of faux 5 point perspective done on them. Click ’em to see big! :: Take note: I used Foreground, Mid-ground and Background objects […]