with Salgood Sam at Syn Studiosalgood@gmail.com

Archive for October, 2013
Rule of 3rds – the golden mean!
Rule of 3rds - the golden mean!

In class we talked about some basic compositional rules last weekend. The Rule of 3rds – the golden mean; Lead room; Geometry and symmetry; Rule of odds; & Simplification! To illustrate applications of the Rule of 3rds, I’ve collected some excellent images and imposed the grid on them all so you can look at how well the […]

Draw everything more than once!
Draw everything more than once!

Doing formal studies and serial studies of both live subjects and other artists work is a core learning tool! The goal is to have fun while systematically refining our skills and broadening our visual vocabulary. Related: Exercises like pattern work and gesture studies. I’ll be adding new proposals for exercise constraints here over time. A lot of professional art is […]

Linear Perspective
Linear Perspective

In my post IMPOSING THE GRID, I mentioned the Renaissance invention of Drawing Engines, grids of wire or string used by artists to observe and analyze their subject in order to render them more accurately. This came into use around the same time as modern Linear Perspective, as pioneered by Brunelleschi. It’s often mistakenly talked about […]

Single point perspective in the films of Stanly Kubric
Single point perspective in the films of Stanly Kubric

In this weeks class we’re introducing the principles of perspective, with an emphasis on using perceived/impressionistic rather than optical/mathematical applications in our art. But i Also wanted to make a point about the value of the humble single point perspective technique, and how in many cases it’s very powerful by itself. This clip is a […]

Freehanding faux 5 point perspective city streets.
Freehanding faux 5 point perspective city streets.

Here’s how these ‘pencils‘ came out [I did them in pen but these are equivalent in my comics creation process]. I posted the panel along with some others in the same sequence with a lot of the same kind of faux 5 point perspective done on them. Click ’em to see big! :: Take note: I used Foreground, Mid-ground and Background objects […]

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